Reginald Arlen DeCambre
Reginald Arlen DeCambre
3D Artist - Architecture Visualization
Los Angeles , United States

Summary

As a self motivated 3D Artist, my diverse skill set in modeling, texturing, and post-production of 3D renders has allowed me to be a part of many different types of projects throughout development, meeting the diverse needs of my clientele. I am eager to learn while being detail oriented and organized. I am also flexible and open to new ideas and methods to support and improve myself and my company.

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Skills

3D ModelingCAD Modeling3D VisualizationTexturingPBR TexturingEnvironment Modeling3d interactive designVisual ArtistVisual DevelopmentLighting

Software proficiency

3ds Max
3ds Max
After Effects
After Effects
Photoshop
Photoshop
ZBrush
ZBrush
Unity
Unity
xNormal
xNormal
Lumion
Lumion
Twinmotion
Twinmotion

Productions

    • Mobile Game
      Blu Design Studio
    • Year
      2016
    • Role
      3D Interactive Designer & Artist
    • Company
      Blu Homes
    • Mobile Game
      Blu Design Studio
    • Year
      2015
    • Role
      3D Interactive Designer
    • Company
      Blu Homes

Experience

  • 3D Artist at MGI DESIGNS
    Malibu, United States of America
    August 2017 - Present

    •Create photorealistic renders while working closely with architects, designers and developers on some of Malibu’s largest real estate developments.

    •Responsible for modeling, texturing, scene/object lighting, rendering and post-production throughout project development.

    •3d modeled or sourced custom art and decor based on client’s specific needs.

    •Able to meet daily and weekly deadlines independently while revising designs based on feedback given from clients.

    •Introduced real-time animation programs (Twinmotion, Lumion) to the work-flow bringing life to client’s designs and to provide immediate feedback for developing projects.

    •Photographing development job sites and working with drone photographers on projects to ensure accuracy with renders.

  • Subcontracted 3D Artist/Designer at Ad Hoc Ind.
    October 2016 - February 2017

    •Responsible for creating 2D concepts to 3D renderings of a center platform terminal for the Bus Rapid Transit system from information from the architect firm.

    •Working as a team, created and presented designs to city planners at the Institute for Transportation & Development.

  • 3D Interactive Designer at Blu Homes
    Vallejo, United States of America
    February 2014 - July 2016

    •Assisted the Sales and Product Design departments to improve efficiency in customer communication and acquisition through the development of company created application, Blu Design Studio.

    •Maintained database of hundreds of configurations of 3d asset bundles and materials of homes including layouts, palette colors, appliances packages, etc.

    •Worked with programers to link the database to the application, which was then used by customers to create their dream home.

    •Developed VR walk through utilizing Oculus Rift to give clients a view of their prospective prefabricated house.

  • 3D Artist/Designer at Skillshare
    September 2015 - October 2015

    Created an online six-part tutorial showcasing a stylized video game art environment using Unity5x. Students were shown the process of creating the stylized texturing for the 3D models, materials, cameras and lighting.

  • 2D Character Artist/Designer at CWIN Tech
    Boston, United States of America
    January 2014 - February 2014

    Conceptually designed a main character for a prospective hybrid-lottery video game. The character had various personality traits and a wardrobe of assorted clothes and accessories.

  • 3D Artist/Animation Generalist at KIFE Productions
    Boston, United States of America
    June 2013 - September 2013

    Designed a proof of concept for a prospective movie trailer based on the client’s book. Established a pipeline utilizing Zbrush/3dsMax (GoZ) function making client edits a snap. Character animation was introduced to the client via Mixamo’s

    auto-rigging system, thus hastening the overall production meeting deadlines.