I’m an 3D Visualization Specialist with 12+ years of experience creating photorealistic renderings of residential designs, interiors, fire-rebuild projects, and large-scale developments. I’ve produced hundreds of renderings across dozens of projects, including more than a dozen private residences that went on to be built.
I work across the full pipeline: interpreting plans, modeling entire homes and custom furniture, developing materials and lighting, and delivering finished renders. I’ve led visualization on high-profile Malibu developments, introduced real-time tools like Twinmotion into studio workflows, and integrate A.I. tools into my production process. I enjoy working closely with architects, designers, planners, and developers to keep every model true to real-world conditions.
Creativity runs in my family. My step-grandfather, illustrator Steven Kellogg, shaped my visual imagination as a child, and video games inspired me to build my first desktop computer at 13. As my work evolved with technology, I drew inspiration from my great-great-grandfather John Parkinson, an artist who taught himself to be an architect, and his son, my great-grandfather Donald Parkinson. Together they designed and built some of Los Angeles’ greatest municipal buildings. I aspire to continue their legacy through my passion for 3D art, design, and architecture.
•Lead 3D Artist/Project Manager during development of Malibu's Billionaire's Bluff, The Case Homes.
•Create photorealistic renders while working closely with architects, designers and developers on some of Malibu’s largest real estate developments.
•Responsible for modeling, texturing, scene/object lighting, rendering and post-production throughout project development.
•3d modeled or sourced custom art and decor based on client’s specific needs.
•Able to meet daily and weekly deadlines independently while revising designs based on feedback given from clients.
•Introduced real-time animation programs (Twinmotion, Lumion) to the work-flow bringing life to client’s designs and to provide immediate feedback for developing projects.
•Photographing development job sites and working with drone photographers on projects to ensure accuracy with renders.
•Responsible for creating 2D concepts to 3D renderings of a center platform terminal for the Bus Rapid Transit system from information from the architect firm.
•Working as a team, created and presented designs to city planners at the Institute for Transportation & Development.
•3D Artist/Developer for the Blue Home Studio on IOS.
•Assisted the Sales and Product Design departments to improve efficiency in customer communication and acquisition through the development of company created application, Blu Design Studio.
•Maintained database of hundreds of configurations of 3d asset bundles and materials of homes including layouts, palette colors, appliances packages, etc.
•Worked with programers to link the database to the application, which was then used by customers to create their dream home.
•Developed VR walk through utilizing Oculus Rift to give clients a view of their prospective prefabricated house.
Created an online six-part tutorial showcasing a stylized video game art environment using Unity5x. Students were shown the process of creating the stylized texturing for the 3D models, materials, cameras and lighting.
Conceptually designed a main character for a prospective hybrid-lottery video game. The character had various personality traits and a wardrobe of assorted clothes and accessories.
Designed a proof of concept for a prospective movie trailer based on the client’s book. Established a pipeline utilizing Zbrush/3dsMax (GoZ) function making client edits a snap. Character animation was introduced to the client via Mixamo’s
auto-rigging system, thus hastening the overall production meeting deadlines.